Hardy: A second Shaken result in combat does not cause a Wound.
Frenzy: This allows them to make an extra Fighting attack per round at a –2 penalty to all Fighting rolls. This attack must be taken at the same time as another Fighting attack though it may target any two foes adjacent to the hero (Wild Cards roll two Fighting dice and one Wild Die). The –2 penalty is subtracted from all attacks.
Strong: You start with a d6 in Strength at the beginning of Character Creation .
Brutish: The Smarts Attribute can never advance beyond a d6.
Outsider: Due to their history of slavery and reputation as hired muscle the Kalgon are treated as second class citizens by the average Commonwealth sophont. -2 Charisma to all but own species.
Hard of Hearing: -2 to all Notice rolls made to hear.