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Kreds Edit

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The Technoir RPG system uses "kred" as it's currency. In the world of Cyberpunk 2069, and it's city of New Mombasa, uses the Afro (₳). The Afro is the currency used by the African Union. Each Kred is equivalent to 10,000 Afro.

In addition, the world of Cyberpunk 2069 also uses Monarch Company Stocks, Bitcoin (Ƀ), Atlas Rubel (₽), AsPaRi Yen(¥), Essar-Adani Rupee(₹), North American Dollar ($), and the South African Krugerrand.

Starting Equipment Edit

All Special Investigators are equipped with the following. These do not count against Kreds or any Object limit.

Neuro-Chip Edit

  • Tags: networked, dermal link, firewall, Data Angel (AI assistant), Augmented Reality
  • A quantum processor installed surgically onto the brain stem. It allows for wireless networking, augmented reality interface, remote monitoring, and comes with an AI assistant.

Sidearm Edit

  • Tags: ID Locked
  • Choose one: powerful, silenced, concealable, non-lethal
  • You can choose between a subsonic 8mm silenced pistol, a concealable 9mm revolver, a 10mm service weapon such as those used by Bellerophon defense forces, or a less lethal electrolaser stun gun.

Melee Edit

  • Tags: sharp
  • Choose One: shock, sharp, blunt
  • Most investigators carry cqc weapons such as knives, machetes, brass knuckles, or extendable stun batons.

Tactical (1 per team) Edit

  • Tags: ID Locked
  • Choose one: spread, burst-fire, long-range
  • Each team is given the choice between riot shotgun, pdw, and battle rifle.

Patrol Car (1 per team) Edit

  • Tags: siren, networked, automated, passengers, armored, turbo
  • An unmarked 4 spheeled vehicle for driving on paved roads.

Black Box (24 Hours) Edit

  • Tags: armored, hardened, concealed
  • An opto-lithic hard disk that stores a compressed rolling backup of the subject's audio visual sensory input.

Reactive Ballistic Vest Edit

  • Tags: concealed, ballistic armor
  • A tank top shirt made of nanofibers that, when hit with high velocity force, hardens into body armor.

Making Your Own Objects Edit

The below are examples of cybernetics and equipment. This list is not intended to be exhaustive and you are greatly encouraged to come up with your Objects in addition to those listed below and in the Rulebook. Come up with a central concept and three example tags. Then contact your GM to discuss price and campaign suitability.

Additional Cybernetic Examples Edit

Apex Neuro-Chip Upgrade Edit

  • Tags:
  • An elite chip with quadruple the power of the consumer model. Due to the amount of parts needed, the majority of the skull and upper spine is replaced with an enclosure for the brain known as a "brain case".
  • Price

Jailbroken Neuro-Chip Edit

  • Tags: illegal, hackable, moddable, untraceable
  • Your chip is monitored at all times and has limits to what it can do set by Bellerophon.
  • Price

Prosthetic Body Edit

  • Tags: toggle senses, modular, fast recovery
  • Hardcore gearheads with enough money or those in dire medical need can replace their entire body with synthetic parts, leaving only the brain to control it all. The main draw is the customizability and modularity.
  • Price

Flesh Pocket Edit

  • Tags:
  • A sterile pouch is implanted and the belly button is replaced with a cloned sphincter allowing for quick access and storage of non-pointy items no bigger than your fist. This item can still be detected through x-rays.
  • Price

Drone Hand Edit

  • Tags:
  • A synthetic detachable hand that can move and operate on it's own. it comes with a camera concealed in the finger tip and sufficient battery for 3 hours of operation and recording. Signal up to 1 mile.
  • Price

Voicebox Synthesizer Edit

  • Tags:
  • A human voice box with a sound chip capable of reproducing any voice the user has heard.
  • Price

Embedded Weapon Edit

  • Tags:
  • A concealed blade or firearm inside a synthetic limb that can be produced on command.
  • Price

Dermal Plates Edit

  • Tags:
  • Fullerene plates capable of stopping most small arms fire installed under the skin in the chest, stomach, & back.
  • Price

Stealthskin Edit

  • Tags:
  • Lab grown dermis with specialised cells that respond to electrical current by refracting light and disappearing.
  • Price

Icarus Landing Gear Edit

  • Tags:
  • Electromagnetic repulsors installed at key points in the hands, feet, and waist to slow falls.
  • Price

Additional Gear Edit

Snow 9

  • Tags: interference, jamming
  • Nanomachine engineered pollen that blocks wireless transmission signals.
  • Price

Exterior Storage / Personal Server Edit

  • Tags:
  • This handheld device looks like a vintage smartphone but is really a wireless supercomputer server. It has 10 times the storage, processing power, and memory of a neuro-chip.
  • Price

Holographic Mask Edit

  • Tags:
  • A collar that projects a preprogrammed holographic head overtop the user's.
  • Price

Exoskeleton Edit

  • Tags:
  • A series of servos and motors that augment the user's strength, accuracy, speed, jumping power, etc.
  • Price

Thermoptic Camouflage Suit Edit

  • Tags:
  • A skin tight bodysuit made up of specialised nanoscales that warp and bend heat and light to disappear.
  • Price

Fullerene Plate Combat Armor Edit

  • Tags:
  • Fullerene plates between layers of cloth. Capable of stopping all but the most powerful of small arms fire.
  • Price

Sound Cancelling Device Edit

  • Tags:
  • A device capable of pumping out counter-waves, muffling all sound in a room sized area.
  • Price

Flash Grenade Edit

  • Tags:
  • A throwable device that emits a burst of light, sound, and electromagnetism meant to stun anyone it's blast zone.
  • Price

Tactical Visor Edit

  • Tags:
  • What appears to be thick sunglasses are actually capable of seeing into infrared, thermal, & EM spectrum.
  • Price

Holographic Camera Edit

  • Tags:
  • A handheld camera capable of scanning an area and recording a 3D holographic model.
  • Price

Legal & Illegal Drugs Edit

Ambrosia Edit

  • Mood altering drug created and sold by Bellerophon to pacify populace.
  • Side Effect: Dependance.

Soma Edit

  • An aerosolized paralytic gas. Fast acting, often used in a mace like bottle.
  • Side Effects:

Noctocyanin Edit

  • Heightens the user's senses unless they are synthetic.
  • Side Effects:

Pentazemin Edit

  • A combat field drug used to cut off the brain's pain sensations for a limited time.
  • Side Effects:

Neuroine Edit

  • A prescription painkiller bordering on sedative, subject to fraud and misuse. Administered via inhaler.
  • Side Effects:

Flash Edit

  • Delivered via eyedropper this stimulant increases biological reflexes and slows down perception of time.
  • Side Effects:

Nuke Edit

  • A euphoric non-hallucinogenic based in methamphetamines. Injected via needle into any vein.
  • Side Effects:

Venom Edit

  • A steroid like drug used temporarily grant increased strength. Administered via patch.
  • Side Effects:

Morph Edit

  • An inflammatory drug used to temporarily alter the face in order to escape facial recognition.
  • Side Effects:

Semuta Edit

  • Originally a tranquilizer, it makes the user temporarily incapable of violence and open to suggestion.
  • Side Effects: Memory Loss.

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